Fundraisers !!!! Support the Geohunters !!!

Something Savoury!

Popcorn - Supports our Troops adventures.

Please give it one last push, we have a few weeks left to order popcorn. Share with friends, on social media. Etc. Details below.

Let's get popping!

To achieve our great Adventures, our Troop, like every other Scouts in the country, are sharing with neighbours, family, peers and their community all their amazing experiences they are having in Scouting, and asking folks to contribute to their adventures and in exchange get some scrumptious Scouts popcorn 🍿 as a thank you gift.

To get your fill of scrumptious popcorn! Check to the tasty products on this page. Make sure to select 23rd Nepean Group - Geohunters as the group you are supporting. After you selected the Troop, you can attribute the sale to your Scout.

www.scoutpopcorn.ca

 

What we use the funds for:
-Reduce costs of camps
-Pay for equipment
-Purchase supplies, prizes, badges and trinkets for Scouts.
-And more

Note:

1-PaPa Jacks is supplying the popcorn for Scouts Canada! Instead of paying shipping, you can pick up the order at their store front. Papa Jack Popcorn, 2184 Thurston Drive, Ottawa ON.

2-You can sell to friends, co-workers and family via sharing the link and asking them to select our Troop. Or Collect an order from all of them, pick it up and deliver it if you wish to go with the personal touch. ;-)

PLEASE Spread the word with the instructions of supporting 23rd Nepean - Geohunters. The more we sell, there people will enjoy popcorn and give us some great funds for future adventures!

Scout Popcorn is a product of Canada. It is gluten free and nut free*.

*Belgian Chocolate Drizzled Caramel Popcorn may contain traces of nuts.

The campaign runs from October 1st until November 30th.

Something sweet

Purdy’s Fundraiser is back again this Season!

Our 23rd Nepean Scouts Group has a fundraiser so sweet you won’t want to miss it! We have teamed up with Purdy’s Chocolatier to bring you treats just in time for Christmas giving. Hedgies anyone?!

Take a peek at their wonderfully delicious Christmas 2021 Fundraising Catalogue to get a true picture of these treats in all their glory!

It is easy to place an order online! Orders can be made online by registering for our 23rd Nepean Scouts Winter 2021 at https://fundraising.purdys.com/1264394-90237 .

If needed, you may also use the linked Order Form to place an order and email it to cynthiaanne.noon@ocsb.ca . The Christmas 2021 Fundraising Order Form - ON shows the cost with tax included. All payments should be collected before the order is placed. All orders are due by 12 noon on November 29. Pick-up is planned for December 15, 6-9 pm.

You can share this fundraiser with family and friends, at work or on your personal social media platforms. If you have questions or need support, please contact Cynthia @ cynthiaanne.noon@ocsb.ca . Thanks for supporting our adventures in Scouting!


Something caffeinated.

A flavourful, bright brew with a hint of orienteering and friendship.

Your next cup could support your local Scouts! Buy Scout Coffee.

Good Coffee for a Good Cause — Scout Coffee anyone?

We are pleased to announce that the Scout Coffee fundraiser will now be a year-round campaign and will be kicking-off October 15, 2021.

Scout-Coffee.ca

The funds from our coffee sales will support our group and all that we do. =)

A few games

Signals

Pair up players, and the two need to create a flashlight signal (for example, one short and one long flash). Partners separate and scatter throughout an area. Once someone shouts, “Go!,” then players begin flashing signals trying to find their partners as quickly as possible. The first pair to reunite wins.

Smugglers run

Before you start the game you explain to the Scouts how smugglers risk their lives everyday smuggling beyond the empire. All youth must have a piece of wool tied around their wrist, this is their “loot”.

IT leads the youth down to the furtherest point of the property from the building.

When they hear a whistle they must make their way from one end of the property back to the building.

Meanwhile the ITs are hiding around the property and are known as the “Empire” and have to catch the youth and take off their “loot” (wool).

This game must be played at night!

GHOST IN THE GRAVEYARD

Rules:

Ghost in the Graveyard is played with three or more friends in any outdoor area.  It is especially fun at night in the dark.  The object of the game is to find the ghost – a player who is hiding.  The player who finds the ghost’s hiding spot, yells “Ghost in the Graveyard” to alert the other players.  The player who finds the ghost is safe.  All the other players must race back to base.  The ghost tries to tag someone before they do and that player is IT for the next game.

To Start:

Select a base for all the players to run to when the ghost is found.  There should be a designated spot they have to touch to be safe from the ghost.

Determine the neighborhood boundaries for the game and make sure all the players under that this is where the ghost must hide.  The ghost may not hide inside and any player who goes inside during a game is automatically IT.

Who is IT?

One player is selected to be IT or the ghost.  That player runs and hides within the boundaries.  To determine the first-person IT, players put their feet in a circle.  One leader uses a rhyme to disqualify players until only one player is left.  The leader touches one foot in the circle for each word.  Here is an example:

“Bubble gum, bubble gum in a dish. How many pieces do you wish?”

The player’s foot the leader lands on get to pick a number.  The leader counts out that number and then says “…and you are out.” The player that is landed on for the final word is safe and does not have to be IT.  The rhyme continues until only one person is left – that player is the first ghost.

Playing the Game:

To start a new Ghost in the Graveyard game, all the players must close their eyes and count down from 50.  Everyone yells,“ ready or not, here we come” and the game begins.  The players run and search for the ghost.

Players search the yards for the ghost.  The player that finds the ghost’s hiding spot yells out “Ghost in the Graveyard” as loud as possible.  The player that finds the ghost is safe.  All the other players race back and touch base.

The ghost chases players as they return to base and must tag one player, who becomes the ghost for the next game.  If all the players return to base before the ghost tags anyone, the ghost is IT again.

Once everyone is back to base and the ghost has been determined, players start to count, the new ghost runs to hide and the game begins again.

It is important to hide well and draw all the players away from the base as they search.  If a player yells “Ghost in the Graveyard” to the wrong person, they are automatically IT.

Recon

Scouters or Guards will set up a camp site, with many items and details. Tent, tarp, pot , pans, back pack, chair, coat, boots, etc.

Each Patrol will get their own 5 minutes, too “Sneak up” to the camp site without getting spotted, observe as many details as possible. If a youth is caught by a guard during the observation time, they will be brought to a holding area and cannot contribute to the final task. Before the time is up, the patrol must signal each other to withdraw and return to their patrol corner for safety. Anyone from the patrols caught around the camp site after the time is up, is brought also to the holding area.

Their final task is to combine their observations into a map of the site, by drawing it out on their white board. They must be as accurate as possible.

Once each patrol had a turn, the patrol with the most accurate map wins.

Special notes:
-The campsite will not have any lights on. It’s int he dark.
-Observers can use their flashlights to see better, but they will attract the guards.
-Guards have flashlights, while walking around, they can use the light to spot anyone. They can only use the light in bursts.
-Guards will once and while do a “Laser sweep”. They will beam their flashlights at a certain distance off the ground. Observers need to be flat on the ground to not disrupt beam and get spotted.


Zombie Apocalypse

How to Play: Basically, there will be three teams. One is the Zombies, one is the Survivors, the last is the Helpers.

The goal of this game is for the Survivors to get back to the starting point without being tagged by a zombie. The starting point can be wherever you like a classroom, the playground, the grass, etc. Wherever you choose is where the Zombies and the Helpers start off.

After you choose the starting point, the Survivors will have to run to a spot where they think is secretive enough for the zombies not to tag them.

A minute after the Survivors find their hiding spot, the Zombies come out and look for them and then tag them.

A minute after THAT the Helpers come out. Basically what the Helpers do is lead/guide the Survivors back to the starting point. Zombies cannot tag Helpers, so that gives the Survivors a chance to get back safer.

The Helpers can circle around a group of Survivors to take them back or they can run behind the Survivors.

Some of the Survivors, of course, cannot get help from the Helpers, so they have to get back themselves.

If one of the Survivors get tagged by a Zombie, they become one. So be careful to watch out for zombies!

The Survivors/ Survivor that make it back to the starting point without getting tagged wins! :D

Additional Rules:

- Make sure you split up the teams where there are a few more Zombies then Survivors and Helpers.

- This game usually only works when you have a large group of people.

- Zombies are allowed to reach through gaps that Helpers don't cover when they surround Survivors.

- Make sure the Zombies don't tackle the Survivors to the ground because then it'll hurt.


Giants, Wizards and Elves

HOW TO PLAY

Establish boundaries for play in a reclangular area, around the size of halfa basketball court. Two of these boundaries should face each other and should be visible to all players: when a player passes those lines, they are in the safe zone.

Divide the group into two even teams and have them line up along their safe line facing each other.

Explain that they are in a magic forest where ancient mystical Giants, Wizards and Elves battle for supremacy.

Explain that the Giants always defeat the Elves because they can step on them.

-The Wizards always defeat the Giants because of their magic powers. The Elves always defeat the Wizards because Elves are such tricky, scheming little creatures.

Then teach the players the actions that go with each of the creatures.

• To pretend to be Giants, players stand on their tiptoes with their arms above their heads.

• To pretend to be Wizards, players point their hands straight out and wiggle their fingers as if they are casting a spell.

• To pretend to be Elves, players crouch and hold their hands up to their ears to make pointed Elf ears.

After you have practiced making the various actions, and after the players have an understanding of who defeats who, have the two teams huddle up separately. Each team must pick a first action and a second action Giants and Elves, for example, or Giants and Giants. (We pick two actions in case the first actions of both teams are the same.)

The players move from their safe zone and line up facing each other a few feet apart in the middle of the playing area. When the leader calls, “Go" each team must perform their action.

The winning team must chase the losing team back to the losing team’s safe zone. For example, the Wizards would chase the Giants back to the Giants' safe zone, or the Elves would chase the Wizards to the Wizards’ safe zone.

Any players tagged by the winning team cross over to the other side.

Between chases, allow between 10 and 20 seconds for strategizing in the huddle. If both teams choose the same first action, it is a stalemate and the second action is performed on the call of the leader.


Speed Rabbit

HOW TO PLAY

Have youth stand in a circle, and pick one player to go in the middle and be It.

It chooses one player in the circle to give a command to.

The command will be to form one of several special positions to create a shape.

If It says "Elephant!" to the player, that child and the two players immediately on either side of her must comply as quickly as possible, creating an elephant.

The last of the three players to get into position is out. The types of commands can vary, some groups create their own, but here are some of our favourites:

• Rabbit: The player in the middle pretends to chew a carrot, while players on either side hold their arms up in the air in bunny-ear shapes.

• Elephant: The player in the middle holds one arm straight in front of herself, looping the other arm around the first and holding her nose with her fingers.

This makes the elephant trunk, which she will wave about. The players on either side must create large circles with their arms and hold them out to the side to create the ears.

Palm Tree: The player in the middle stands straight with arms in a V-shape. She is the palm tree. Players on either side must hula-dance, arms directed away from the palm tree.


Elvis: The player in the middle must play guitar and knock her knees, like the King of Rock and Roll. Players on either side get on their knees and act like adoring fans.

Television: One of the side players gets down on his hands and knees and creates a "couch" on which the middle player sits, eating a bowl of chips, and watching the third player pretend to be a television.



MODIFICATIONS

In smaller groups, Speed Rabbit should be played without elimination.