Skillz Camp

At the beginning of December, our Troop takes on the challenge of collecting all the skills they want to practise, myths the want to solve and fullhearted adventure they wish to wish to prepare for into one camp. It's called Skills Camp. We never wanted to dismiss any skills development that youth wanted to explore during our brainstorming sessions. So we build a camp around that pot pourri of skills. 

Our first year doing the camp, we had a few items on the list of Skills our Scouts wanted to try out. 

List 2014:

  • Shelter building

  • Drone flying

  • Being a sniper

  • Bake a cake

So the camp we used, gave us access to their kitchen, range and had plenty of fallen trees to build some shelters. It was a relaxed camp with tons of opportunities to be curious and to experiment with items our Scouts wanted to try out. 

List 2015

  • Fire starting without matches

  • Canned food cooking

  • 102 things to do with your knife

  • Rustic cabin accommodations

2016 skillz camp really go the ball rolling. Gave us a chance to perfect and experiment once more with some new skills. Older youth were able to transfer some of their knowledge this time. 

List 2016

  • Chop a tree down with an axe or saw

  • Full survival camping

  • Dutch oven cooking

  • small and big shelters

  • Making bread

  • Trapping

  • Lightweight camping

  • Lashing / Build some furniture

  • Edible plants and wildlife.

This camp got to be more interesting. And our troop number have double since the past other years. So with some creative work, we offered two series for the Skillz camp. Survivalist series and the Voyageurs series. Scouts had to pick one of them for the weekend. Each with specific skills development, though some series did have some items that we were able to duplicate.

Camp Started on Friday night and ended Sunday early afternoon. Both Teams met at the lodge for their first night of sleep. Starting Saturday morning, each team went their separate ways with only the items on their back for their adventure. 

Survivalist series
This group would hike to a beach area, and start collecting materials to build fire and shelters. They also got to set up snares, and collect some food for consumption later. Due to some fowl weather. We had to help our Scouts out a bit.  Focussing on a one pot meal, Scouts had to balance water boiling and cooking their dinner at the same time. They made sure they had prepared enough water for the day, then started cooking whether they snared. We placed rabbit carcasses on their traps. From their veggie hunt, they manage to collect some potatoes and carrots and a few other items. Rabbit stew was on the menu! Most of their day was building the shelters they were going to sleep in that night. Many different shelters were built. For breakfast the next morning , the Scouts had oatmeal and left over stew, packed up and headed back to base camp. 

 

Les Voyageur. 
Having access to a canoe, the Voyageurs Scouts got to be a bit more frivolous. The portages a canoe and their gear to the site, also on a beached campsite. First , we split into job teams. We needed fire and a work space. We collected wood and spars that we could use for our site, got the fire going and built a table that we can do food prep on. We introduced some basic lashings to help build the table. Fire is going and we now have a table,  More jobs to be done, cooking lunch and collecting wood to build our shelter. The Scouts decided on building an Adirondack shelter where they can all fit in it for the night.  So we chopped some dead trees and cleaned some deadfall to build our castle. The task did seem a bit impossible at first, we needed lots of wood to complete our task. But as Scouters , we were simply happy to see them working hard, collecting all this wood and doing it safely. Lunch was a vegetable soup made form scratch with fresh bread cooked int he dutch oven, dinner was foil meals with apple crumble in the dutch oven. Breakfast was mountain man, every breakfast food baked in the Dutch oven. Scouts took turns to help chop veggies and any of the food prep tasks. They all managed to sleep in the shelter that night. Scouters slept in their tents back at camp. Leaving our Scouts the site they built to them selves. 

LARP camp 2015

Plan
-Where are awe going to do this camp. 
-What is the name of the land we live in? What the name of the town? Name of the Tavern in the town?
-What is your character !? What clothing does the character wear? 
-How do you earn coin?  Side quests ?
-What are coins used for? 
-How does a battle work?
-Whats on the menu in the Tavern?
-Whats our safety plan!?
-What are the skills needed to be successful in this adventure?

Here is what our Scouts came up with? 

Needed:
Coins = Poker chips
Dices
Pouches = Leather fabric to make pouches ( a few weeks before camp)


Coins:
-Every player starts with 8 coins
-If you win a 1 on 1 Battle, you roll a dice, the number you get on your roll is what you have to pay the other player.
-Meals cost 3 coins
-Sleeping in village (Using a tent), costs 10 coins.


Some terminology
-Camp site = Village -> village was a no fighting zone. Everyone was safe in the village.
-Kitchen area = Tavern in the village
-Camp = The land
-Outhouses = The Throne


How a 1 on 1 battle worked.
-If you touch another player out of the village and shout “I challenge thee!” Battle begins.
-Players can hit each other with foam weapons only. If a limb is hit, you loose that limb. example, your hit on the right leg, must only hop with left leg. Get hit on right arm, you loose using that arm. If you get touched on both legs, you were on your knees. 
-Fighting is mostly for play. Battle is won by rolling the dice. 
-Dice roll: you roll a dice, the number you get on your roll is what you have to pay the other player.
-You cannot challenge the same player for atleast an hour.
Hint: Shields make it tougher for someone to hit your limb. Armour doesn’t count.


Side Quests (optional):
-Rescue at the Tower : Climbing wall, for every completed climb, Scout gets 2 coins
-Escort the Magistrate: Magistrate gets in trouble often, needs an armed escort to help him hike over to his favourite spot safely. 4 coins each escort.
-Cartographer needed: Best and most accurate drawn map of the land gets 10 coins.
-Archery completion: For every balloon pope , archer gets 1 coin.
-The arena: Sunday, a large circle of rope wast laid down for Heres to challenge other heres to 1 on 1 battles. A bet was made, challengers would each place 5 coins in a pot, winner that bested the other wins the all the coins. 
This battle was judged by villagers (Venturers). And had an arbiter, same limb loss rule. But once you lost all 4 limbs, you lost the battle. 


Big Quest (Not optional)
-Zombie attacks  the village. Heroes must fend off zombies (Venturers) from invading the village. Zombies will kill you from their touch (2 coins to get back in the game). You must get their 3 tails off to kill the zombie, if Zombie dies, they collapse to the ground. Other zombies can bring fallen zombies to life with spare tails. Talismans can be found near the village to help you not die on the first touch. (Exchange talisman for life) Zombies will go back to their slumber if all 5 picks of Magical tablet has been restored. (faces pieces of styrofoam combined together makes a protective tablet) For every pice of tablet returned, hero gets 5 coins.

-Find and capture Mort the Horrible: Venturer with 3 flags on her back is deadly if touches you. (3 coin fine) But if you pull one of here flags, if returned to magistrate, you receive 6 coins. If you get all 3, you receive 25 coins!


Things that came out of review
-Knee pads are good for battles if you loose both legs. Saves your knees.
-Zombie quest was tough
-More arene challenges
-Need to introduce spells in next LARP camp. Blue coin for life. Blue coin for Shield removal. Blue coin for Freezing
-Quests helped for getting coins. Also to gather Scouts who have been roaming for a few hours.
-Research and build our own foam weapons!
-Food was great! Thanks Venturers!
-Better bug protection. Black flies were brutal!